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Your Home for all HTML5 happenings from Intel

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Prototype iPhone apps with simple HTML, CSS and JS components

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Links of interest for HTML5 game developers

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This week VMware released the Scripted code editor on GitHub: https://github.com/scripted-editor/scripted. Scripted, a JavaScript editor from VMware, is a general purpose code editor intended to be very lightweight with an initial focus on giving a great JavaScript editing experience– particularly around content assist and awareness of module systems. It is a browser-based editor that runs locally on a developer’s machine with a Node.js instance serving the editor code and performing the editor operations. The only pre-req for running Scripted is that you have a recent version of Node.js installed. Scripted is implemented in 100% JavaScript, HTML and CSS. If you are interested in more background on Scripted, you can read more about it on the SpringSource.org blog. (via Using the New Scripted JavaScript Editor for Node.js Development | CloudFoundry.org Blog)

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A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS

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The application model of the future is the web application model. The apps will live on the web. Mobile apps on platforms like iOS and Android are a temporary step along the way toward the full mobile web. Now, that temporary step may last for a very long time. Because the networks are still limited. But if you grant me the very big assumption that at some point we will have ubiquitous, high-speed wireless connectivity, then in time everything will end up back in the web model. Because the technology wants it to work that way.

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Navigating the new multi-screen world: Insights show how consumers use different devices together (via Navigating the new multi-screen world: Insights show how consumers use different devices together - Google Mobile Ads Blog)

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BUILDING HTML5 GAMES FOR THE ATARI ARCADE

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Stop Using The Cup of Coffee vs. $0.99 App Analogy

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In this article I will be discussing 3 main features of traditional gaming systems, and compare them with the offerings of the open web, and discussing how you can leverage these offerings to bring in new audiences for your games.