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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>News and opinion for developers on HTML5, CSS3, JavaScript, devices, platforms, games and the web of applications</description><title>the Web, unplugged</title><generator>Tumblr (3.0; @johnallsopp)</generator><link>http://blog.theunpluggedweb.com/</link><item><title>NounProject</title><description>&lt;a href="http://thenounproject.com/"&gt;NounProject&lt;/a&gt;: &lt;p&gt;loads of fantastic icons for your apps and sites&lt;/p&gt;</description><link>http://blog.theunpluggedweb.com/post/23962159521</link><guid>http://blog.theunpluggedweb.com/post/23962159521</guid><pubDate>Tue, 29 May 2012 09:51:29 +1000</pubDate></item><item><title>"Announcing GreenSock Animation Platform (GSAP) v12, now with tangy JavaScript flavor!"</title><description>“Announcing GreenSock Animation Platform (GSAP) v12, now with tangy JavaScript flavor!”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.greensock.com/v12/"&gt;Announcing GreenSock Animation Platform (GSAP) v12, now with tangy JavaScript flavor! « GreenSock&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/23896164566</link><guid>http://blog.theunpluggedweb.com/post/23896164566</guid><pubDate>Mon, 28 May 2012 10:12:20 +1000</pubDate></item><item><title>Fast, cross-platform games development GameMaker:Studio is the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4pfikJWdF1qb44rbo1_250.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Fast, cross-platform games development GameMaker:Studio is the perfect tool to develop casual and social games for iOS, Android, desktop and the web. It offers a powerful yet simple-to-use integrated development environment (IDE) that makes game development up to 80% faster. Target the web, native mobile and the desktop GameMaker:Studio gives you a fast, easy way to create social and casual games that are App Store-ready, allowing you to develop across multiple platforms all from a single codebase. (via &lt;a href="http://www.yoyogames.com/gamemaker/studio"&gt;GameMaker:Studio | YoYo Games&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.theunpluggedweb.com/post/23893123668</link><guid>http://blog.theunpluggedweb.com/post/23893123668</guid><pubDate>Mon, 28 May 2012 09:20:44 +1000</pubDate></item><item><title>JavaScript Arduino Programming on Nodejs</title><description>&lt;a href="http://weblog.bocoup.com/javascript-arduino-programming-with-nodejs/?utm_source=javascriptweekly&amp;utm_medium=email"&gt;JavaScript Arduino Programming on Nodejs&lt;/a&gt;</description><link>http://blog.theunpluggedweb.com/post/23331087725</link><guid>http://blog.theunpluggedweb.com/post/23331087725</guid><pubDate>Sat, 19 May 2012 13:48:51 +1000</pubDate></item><item><title>"I’m not saying you shouldn’t build native apps. And I don’t want to have yet-another-debate about..."</title><description>“I’m not saying you shouldn’t build native apps. And I don’t want to have yet-another-debate about web vs. native. I simply want to suggest that you start creating your mobile presence as a web presence. That’s where users are most likely to find you, and you want to give them a good experience when they do.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.stevesouders.com/blog/2012/05/16/web-first-for-mobile/"&gt;Web First for Mobile | High Performance Web Sites&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/23197316908</link><guid>http://blog.theunpluggedweb.com/post/23197316908</guid><pubDate>Thu, 17 May 2012 10:27:44 +1000</pubDate></item><item><title>"How NSFW Corp Dodged the Newsstand Bullet and Lucked Into HTML5"</title><description>“How NSFW Corp Dodged the Newsstand Bullet and Lucked Into HTML5”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://pandodaily.com/2012/05/07/nsfw-corp-hmtl5/"&gt;How NSFW Corp Dodged the Newsstand Bullet and Lucked Into HTML5 | PandoDaily&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/22808589376</link><guid>http://blog.theunpluggedweb.com/post/22808589376</guid><pubDate>Fri, 11 May 2012 09:54:16 +1000</pubDate></item><item><title>A big roundup of HTML5 and friends components, developer tools, and more</title><description>&lt;a href="http://www.Verious.com/featured/html5/"&gt;A big roundup of HTML5 and friends components, developer tools, and more&lt;/a&gt;</description><link>http://blog.theunpluggedweb.com/post/22674906032</link><guid>http://blog.theunpluggedweb.com/post/22674906032</guid><pubDate>Wed, 09 May 2012 08:17:51 +1000</pubDate></item><item><title>"But First… What is augmented gestures ? I made augmentedgesture.js. This is a library which use..."</title><description>“But First… What is augmented gestures ? I made augmentedgesture.js. This is a library which use getUserMedia and WebRTC to grab the webcam. It analizes the image with imageprocessing.js and extract the location of flashy balls. I presented it first at Web-5 conference with me punching Doom characters in augmented reality :) ‘Doom: a new workout for geek?’ on youtube is preview of it. For the webgl, we obviously gonna use three.js and tQuery.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://learningthreejs.com/blog/2012/05/02/augmented-reality-3d-pong/"&gt;Learning Three.js: Augmented Reality 3D Pong&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/22293167644</link><guid>http://blog.theunpluggedweb.com/post/22293167644</guid><pubDate>Thu, 03 May 2012 11:21:28 +1000</pubDate></item><item><title>"A platform for connecting you with your health
Mobile technology and sensors are creating ways to..."</title><description>“A platform for connecting you with your health&lt;br/&gt;
Mobile technology and sensors are creating ways to inexpensively and continuously monitor your health. Imagine your doctor calling you to schedule an appointment because he knows the condition of your body, rather than vice-versa.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://join.everyheartbeat.org/"&gt;Everyheartbeat.org. A platform to bridge the digital divide and connect the billions of smart phones worldwide to the health ecosystem.&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/22233843447</link><guid>http://blog.theunpluggedweb.com/post/22233843447</guid><pubDate>Wed, 02 May 2012 11:36:19 +1000</pubDate></item><item><title>Mobile Game Engines: find the perfect engine for your mobile game (iOS, Android and HTML5)</title><description>&lt;a href="http://www.mobilegameengines.com/"&gt;Mobile Game Engines: find the perfect engine for your mobile game (iOS, Android and HTML5)&lt;/a&gt;</description><link>http://blog.theunpluggedweb.com/post/21527646569</link><guid>http://blog.theunpluggedweb.com/post/21527646569</guid><pubDate>Sun, 22 Apr 2012 08:24:35 +1000</pubDate></item><item><title>"This is my attempt to document three hundred different gameplay concepts of my own creation. These..."</title><description>“This is my attempt to document three hundred different gameplay concepts of my own creation. These ideas are free for anyone to use. Please visit the About Page for more information and my contact details.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.squidi.net/three/index.php"&gt;Three Hundred :: Three Hundred Mechanics&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/21488940519</link><guid>http://blog.theunpluggedweb.com/post/21488940519</guid><pubDate>Sat, 21 Apr 2012 20:20:25 +1000</pubDate></item><item><title>Bkom - an in browser, web tech bult Robot Game (fun too)</title><description>&lt;a href="http://www.bkom.com/robotgame/"&gt;Bkom - an in browser, web tech bult Robot Game (fun too)&lt;/a&gt;</description><link>http://blog.theunpluggedweb.com/post/21466540899</link><guid>http://blog.theunpluggedweb.com/post/21466540899</guid><pubDate>Sat, 21 Apr 2012 11:20:38 +1000</pubDate></item><item><title>"A scalable real-time backend for your web app
Build apps really fast without the hassle of managing..."</title><description>“A scalable real-time backend for your web app&lt;br/&gt;
Build apps really fast without the hassle of managing servers”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.firebase.com/"&gt;Firebase - A scalable real-time backend for your website&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/21464754696</link><guid>http://blog.theunpluggedweb.com/post/21464754696</guid><pubDate>Sat, 21 Apr 2012 10:55:03 +1000</pubDate></item><item><title>"Every time somebody puts a magazine on a phone now and doesn’t put it on to a web app [a form..."</title><description>“Every time somebody puts a magazine on a phone now and doesn’t put it on to a web app [a form of open software] you know we lose a whole lot of information to the general public discourse – I can’t link to it, so I can’t tweet it, I can’t discuss it, I can’t like it, I can’t hate it.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.guardian.co.uk/technology/2012/apr/18/tim-berners-lee-google-facebook"&gt;Tim Berners-Lee: demand your data from Google and Facebook | Technology | guardian.co.uk&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/21317353638</link><guid>http://blog.theunpluggedweb.com/post/21317353638</guid><pubDate>Wed, 18 Apr 2012 18:34:45 +1000</pubDate></item><item><title>"Gladius, a Modular 3D Game Engine for the Web"</title><description>“Gladius, a Modular 3D Game Engine for the Web”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://mozillalabs.com/blog/2012/04/introducing-gladius-a-modular-3d-game-engine-for-the-web/"&gt;Mozilla Labs » Blog Archive » Gladius, a Modular 3D Game Engine for the Web&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/21173669059</link><guid>http://blog.theunpluggedweb.com/post/21173669059</guid><pubDate>Mon, 16 Apr 2012 08:17:12 +1000</pubDate></item><item><title>"Accessing the Accelerometer and Gyroscope in JavaScript"</title><description>“Accessing the Accelerometer and Gyroscope in JavaScript”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://blogs.adobe.com/cantrell/archives/2012/03/accessing-the-accelerometer-and-gyroscope-in-javascript.html"&gt;Accessing the Accelerometer and Gyroscope in JavaScript « Christian Cantrell&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/20992006581</link><guid>http://blog.theunpluggedweb.com/post/20992006581</guid><pubDate>Fri, 13 Apr 2012 09:49:37 +1000</pubDate></item><item><title>(via 2D Game Art for Programmers)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2e3o7XqTJ1qb44rbo1_100.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://2dgameartforprogrammers.blogspot.co.uk/"&gt;2D Game Art for Programmers&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.theunpluggedweb.com/post/20990336370</link><guid>http://blog.theunpluggedweb.com/post/20990336370</guid><pubDate>Fri, 13 Apr 2012 09:24:07 +1000</pubDate></item><item><title>"BBC And YouWeb Bets On HTML5 Games; Invests Millions In Mobile Game Creation Platform Spaceport.io"</title><description>“BBC And YouWeb Bets On HTML5 Games; Invests Millions In Mobile Game Creation Platform Spaceport.io”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://techcrunch.com/2012/04/11/bbc-bets-on-html5-games-invests-millions-in-mobile-game-creation-platform-spaceport-io/"&gt;BBC And YouWeb Bets On HTML5 Games; Invests Millions In Mobile Game Creation Platform Spaceport.io | TechCrunch&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/20989884471</link><guid>http://blog.theunpluggedweb.com/post/20989884471</guid><pubDate>Fri, 13 Apr 2012 09:17:14 +1000</pubDate></item><item><title>The App-ification of Furniture </title><description>When we liberate apps from ithings and embed them in everyday objects and gestures, they become more findable, convenient, and more likely to be used. Freed from the constraints of the campers-backpack and reframed as furniture, they also inherit at least five other important advantages: glanceability, simplicity, resolution, gestural interfaces, and durability. Lastly these object service hybrids have the best chance of proliferating quickly into people’s lives by using current product distribution networks. In other words, they have sellability.</description><link>http://blog.theunpluggedweb.com/post/20943991093</link><guid>http://blog.theunpluggedweb.com/post/20943991093</guid><pubDate>Thu, 12 Apr 2012 12:49:44 +1000</pubDate></item><item><title>"KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas..."</title><description>“KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.kineticjs.com/"&gt;KineticJS - HTML5 Canvas JavaScript Library Framework&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.theunpluggedweb.com/post/20639415987</link><guid>http://blog.theunpluggedweb.com/post/20639415987</guid><pubDate>Sat, 07 Apr 2012 16:29:10 +1000</pubDate></item></channel></rss>

